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Conqueror's Blade
Conqueror's Blade — cover
Tactical action MMO

Conqueror's Blade

Booming Games · Medieval
StatusLive
ModelF2P
SpanishSubtitles, no voice acting
Platforms

About the game

Conqueror's Blade is a free-to-play tactical action MMO that stages medieval warfare on an unusual scale. You control a single warlord in third person, with hands-on melee combat, while at the same time commanding regiments of dozens of soldiers you order around mid-fight. That double layer —your hero swinging a weapon while your army maneuvers across the field— is what sets it apart: this isn't a quest-and-loot MMORPG, it's a game about large-scale PvP and troop coordination.

A hero and an army

Your character is defined by their weapon: there are ten-plus classes, from spear-and-shield to longbow, two-handed sword or gunpowder, each with its own rhythm and role in the line. On top of that sits a huge roster of historical troops you unlock and take into battle as regiments: pikemen to blunt cavalry, archers to punish from range, winged hussars to charge, arquebusiers to punch holes in a formation. A big part of the game is building a warband whose units cover for each other and learning to move it: formations, charges, retreats and flanks matter as much as your own weapon skill.

Sieges, seasons and territory war

The heart of the game is its massive siege battles: rams, towers and trebuchets against walls defended by other players, with whole teams shoving through a single breach. Beyond the siege there's a territory war on a persistent map, where houses (the guilds) fight to hold fiefs and rally their members for campaigns. And it all refreshes by season: every few months brings a wave of new units, events and balance changes, so the metagame keeps moving instead of stalling.

Free, and no pay wall

The model is free to play and, time aside, there's no wall to stay competitive. You download it free on Steam or the official client, and between the base units and a rotating free weekly pool you can already play the whole game. Monetization runs through cosmetics, a premium currency and the seasonal Battle Pass, which has a free track and a paid one with more rewards. Each season debuts units that at first come from the pass or the shop, and there are also editions and progression items for sale (like unit medals, which grant experience). Bottom line: the content —sieges, territory war, troops— is earned by playing; paying mostly speeds up unlocks and dresses up your character.

Current state

The game is live and actively developed. It launched in June 2019, and its studio, Booming Games, keeps a cadence of a new season every few months, with regular patches and events in between. The big recent bet is Conqueror's Blade: Three Kingdoms, a Three Kingdoms–themed scenario arriving as free DLC after its test rounds. It remains PC-only and holds a steady community built around siege PvP and territory war, though the studio doesn't release official population figures, so it's worth checking the game's activity before jumping in.

Who is it for?

It's for players who love team PvP, unit strategy and guild politics: people who want to think in formations and coordinate an army, not farm quests solo. If you're after story, an open world to explore or a progression-and-loot MMORPG, this isn't your game. It also has a steep learning curve —mastering classes, troops and synergies takes time— and most of the fun comes from playing with others in a good guild; solo or on low-population servers it feels different. But when it clicks —an open breach, your regiment holding, the whole house pushing in— it delivers a kind of massive, coordinated battle that almost no other game reproduces.

Screenshots

Artworks

Videos

Official trailer
Official trailer
Official trailer
Official trailer

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