

Dragonheir: Silent Gods
About the game
Dragonheir: Silent Gods is an open-world fantasy RPG with heavy Dungeons & Dragons DNA: challenges are resolved with twenty-sided dice rolls, exploration is non-linear, and you build your team by recruiting and mixing a roster of more than two hundred heroes. On top of that classic foundation it layers a multiverse premise that sends you across distinct worlds, each packed with dungeons, bosses, and secrets. At heart it's a gacha game: heroes come from summons, with the economy and luck that implies. It's available on PC and mobile, and it leans on a long, heavily voiced campaign rather than quick sessions.

Tactical combat, not brute force
Combat is tactical and grid-based: positioning, character synergies, and team composition matter as much as raw power. This isn't a tap-auto-battle-and-watch game—though that option is there for routine fights—but one about figuring out which heroes amplify each other and how you deploy them on the board. The bigger encounters reward players who build their comp well, and dice-driven exploration adds a layer of chance and decision-making that sets it apart from the average mobile RPG.
What you pay for, and what you don't
The game is free to play: there's no entry cost and you can play all of it without spending. Monetization is gacha: heroes come from summoning with Dragoncrystals, the premium currency you buy with real money or earn by playing. Around that sit a season pass, a cosmetics shop, and bundle offers. The 2025 relaunch eased the pressure of the pull considerably: it cut summoning costs, added more targeted banners, a more reasonable pity system, and over 600 free summons for newcomers. It's still a gacha—with everything that weighs over the long haul—but the on-ramp is friendlier than it used to be.

Current state: a relaunch that reset everything
Dragonheir is live on PC (Steam), Android, iOS, and Mac. It launched in September 2023 and climbed past 10 million registered players worldwide, but a lukewarm reception led it to shut down its North American service in 2024. In July 2025 it returned with a global relaunch—a rebirth—that reworked much of the game: new combat (Resonance level and elemental bonds), simplified progression (all heroes level up at once), a roguelike mode called Ancestral Ruins, and a reset back to Season 1, while keeping veterans' heroes and resources. Population-wise, it's now an active niche more than a mass phenomenon: on Steam it sits at a few thousand concurrent players, with a larger base across all platforms. You can check its status on its Steam page or the official site.
Who is it for? (and what's worth knowing)
It's a good fit if you're drawn to the mix of open-world RPG with D&D-style rules, you enjoy collecting and combining heroes, and a combat system that demands thinking about composition doesn't put you off. The long campaign, the co-op content, and progression built for the long haul make it a game for people who want something with legs, not a ten-minute session. What's worth being clear about: at its core it's still a gacha, with the randomness and spending ceiling that drags along, and its reception was mixed—the North American shutdown wasn't an accident. It also carries an ugly precedent: in 2023 it came out that the game had paid for positive reviews through a third party while asking that the payments be hidden. The relaunch fixes several real problems, but it doesn't erase that history: come in for what it offers today, with your expectations calibrated.