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Titan Quest II
Titan Quest II — cover
ARPG / Hack and slash

Titan Quest II

Grimlore Games · Mythology
8.0
WQ SCORE

About the game

Titan Quest II is a loot-driven action RPG steeped in Greek mythology, the direct sequel to the 2006 cult classic. It's developed by Grimlore Games and published by THQ Nordic. You play a hero who stands against Nemesis, goddess of retribution, now spun out of control and set on corrupting the Threads of Fate: your job is to bend that destiny back into shape with blade, bow and spell, the Olympian gods at your side. It's an avowed heir to the Diablo school that leans on character building over pure spectacle. You can follow it on its official site or on Steam.

Dual masteries: build your own class

The series' signature returns intact: instead of picking a locked class, you combine two masteries from a spread of schools —Warfare, Storm, Earth and more— to shape a hybrid all your own. Each school carries its own skill tree, and the pairing defines both your combat style and your character identity. On top sits tiered loot that rewards gear hunting. Combat aims to be tough but fair: there's active dodging, pattern-based bosses you have to read, and a semi-open Hellenic world that pays off for wandering off the path. It supports online co-op for up to four players.

Where it stands today: Early Access

The game has been in Early Access since August 1, 2025, so far on PC only. It launched lean: roughly 10-20 hours of content, yet a 'Very Positive' Steam rating even so. The studio ships major updates every ~3 months: Chapter 2, 'The Northern Beaches', and the character editor have already landed. Co-op runs as a preview (up to four), and there's no PvP planned for now. The 1.0 launch and the PS5 and Xbox Series X|S versions are slated for late 2026.

What you pay for, and what you don't

The model is Buy to Play: you pay once and play. The studio explicitly ruled out microtransactions and loot boxes, worth flagging in this genre. The price climbs in tiers as content is added: it entered at €/$24.99 at launch, moved to a regular €/$29.99, and the 1.0 version will cost €/$49.99; buying now, in Early Access, is the cheaper route. It's available on Steam, the Epic Games Store and GeForce Now, with DLC and expansions planned after 1.0.

Who it's for

It's for players who enjoy the build-your-character brand of hack-and-slash: testing mastery pairings, tuning builds and farming gear with no cash shop tugging at your sleeve. The Greek mythological setting —underused next to the usual dark fantasy— and the legacy of the original Titan Quest give it a character of its own. Early momentum backs it up: 300,000 copies in the first 72 hours and, per a studio survey, a 96% positive or very positive response. If you want an ARPG with an active playerbase and a clear roadmap, it delivers.

The rough edges, too

It's still a game under construction, and it shows. The most repeated complaints point to thin enemy variety, underwhelming quest rewards and loot, and lukewarm gear progression that never quite locks the looting loop into place. Mastery balance wobbles too: Warfare and Storm outshine the rest. The studio says it's working on new enemies, more rewarding loot and mastery tuning, but as of today this is a buy for those who want to come along for a work in progress, not a finished product. If you'd rather wait for 1.0, it's a reasonable wait.

Screenshots

Artworks

Videos

Official trailer
Trailer
Gameplay video