

Age of Water
About the game
In Age of Water, the sea swallowed the planet. All that's left of Earth are skyscraper rooftops and mountain peaks poking out of an endless ocean, with survivors rebuilding civilization on floating settlements moored to those ruins. You play a captain, and your boat is your home, your workshop and your weapon all at once. It's developed by Three Whales Studio, published by Gaijin Entertainment, and available on PC, PS5 and Xbox Series X|S.
An open world made of water
Sailing is the heart of it: you explore an open world of open sea, dive to the seabed to salvage scrap and old-world tech, trade between ports and fight real-time naval battles. A story campaign strings all of that together, taking you from a beat-up rubber dinghy to heavy vessels that can survive an ambush. It's an unusual flavor of post-apocalypse — no forests, no ruined cities, just horizon, buoys and rusted structures — and a good part of the game's charm lives there.
The boat is the real character
Customization is the game's strongest system. Boats are built module by module on a grid: hull, engines, weapons and support systems compete for space and weight, so every build is a trade-off between speed, armor and firepower. On top of that sits your crew, characters with their own skill sets that change how the ship performs in a fight. That loop — hunt parts, test a build, head back out — is what carries the hours.
A low-pressure kind of MMO
It runs on shared servers and you'll cross paths with other captains, but it isn't a game of constant pressure: the campaign works solo or in co-op with friends, and PvP stays inside optional zones and modes, like the team-based point-capture mode. Endgame content adds tougher combat zones, top-tier heavy weaponry and a world boss for groups — none of it forcing you into player-versus-player if that's not your thing.
What you pay for, and what you don't
It's pure buy to play: one purchase, no subscription and no real-money store inside the game. The Standard Edition lists at US$29.99 and Gold at US$49.99 on Steam (consoles call them Silver and Gold), though discounts of up to 60% come around so often that paying full price is unusual. Gold doesn't sell a permanent edge, just a head start: starting currency, an upgraded crew with skins and better boats from minute one — and both in-game currencies are earned by playing. Want to try before buying? The standalone prologue Age of Water: The First Voyage is free and carries your progress into the full game, and the studio regularly runs free-access weeks.
Where the game stands
It left Early Access on January 16, 2025 with the Beyond the Waves update, which added land-based combat zones, the top weapon tier, a world boss and the team PvP mode. Since that launch the game has settled into light maintenance: the patches that do arrive are corrective — bug fixes, blueprint assembly issues, assorted tweaks — and the studio has never published a roadmap, arguing it wants to polish what's already there first. Population matches that picture: daily peaks on Steam are counted in a few hundred captains, well below its 2024 high-water mark. Enough that the shared world doesn't feel abandoned, but nowhere near a bustling community. Reviews sit at mostly positive, with recent ones cooling to mixed.
Who it's for (and who it isn't)
Age of Water is for players who like tinkering with a machine: build the boat, swap a couple of modules, head back out and see what happens — all in a setting almost nobody else is using. If you enjoy unhurried exploration, diving through ruins and playing co-op with a couple of friends, there are plenty of honest hours here, especially at a sale price. The downsides are concrete: the pacing is slow and fairly grindy, quests repeat more than they should, the opening hours give you little guidance, and development currently moves at a crawl. If you want a growing MMO with seasonal content drops and a large community around it, this isn't your port.