

Evitania Online
About the game
Evitania Online is an idle RPG assembled out of MMORPG parts. You pick a Warrior, Mage or Rogue, spend points in a talent tree you can respec, and from there your character fights, levels professions and gathers materials even while the game is closed. Disruptive Blast both develops and publishes it.
Idle with an MMORPG map
The world is laid out in zones the way classic MMORPGs are: three acts and seven bosses in the current build. Running alongside are mining, woodcutting and smelting, which feed the legendary gear you forge. Pets and alts are worth the trouble, since every alt levels its own professions.
Where the game stands
It started on Android and reached Steam on April 7, 2026 in Early Access, where the studio itself estimates another two or three years. Progression carries across PC and mobile, and Steam Deck is listed as Playable.
Patches land often, with updates on record for April and July 2026, and the studio explains the changes on its Discord rather than a blog. It has published no population figures and no roadmap beyond the Early Access text. Steam reviews sit at 78% of 916, and 88% among the hundred most recent.
What costs money
It is free on Steam and on Google Play, with no entry price and no paid edition. The economy runs on diamonds: the daily quest hands over 60, and the Gem card pack gives 300 up front plus 90 a day for 30 days. There are also limited-time packs, skins, wings, consumables and paid pets.
The studio never published an official price list, so that detail comes from player reviews and community guides. It is also where the player base splits: negative reviews point at the mobile-born presentation, with countdown offers and inflated discounts, and at paid pets that improve gathering. Positive ones answer that the idle loop never stalls if you spend nothing.
Who it's for
It suits anyone who wants the vocabulary of an MMORPG — classes, talents, professions, bosses — without the farming hours, and anyone who plays in short bursts across two screens. If you want a shared world with groups and other people around you, this is not it: the MMO half is the scaffolding, not the population.
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