

Fate/Grand Order
About the game
Fate/Grand Order is a turn-based mobile RPG set in TYPE-MOON's Fate universe. You run Chaldea, the organisation that travels into the past to repair a human history marked for erasure, with a party of Servants: historical and mythological figures rewritten as playable characters, from Artoria to Gilgamesh or Nero.
Every turn comes down to picking three Command Cards of the Buster, Arts or Quick type, across a party of up to six Servants. It is a single-player game: no shared world, no raids, and the social layer amounts to borrowing another Master's Servant for each mission. Combat is simple and the interface still shows its 2015 origins.
The writing is what holds it up. The main campaign (Observer on Timeless Temple, Epic of Remnant and Cosmos in the Lostbelt) runs to millions of words of visual novel scripted by Kinoko Nasu and other TYPE-MOON writers. All of it is free to play through, and all of it is in English: there is no Spanish version.
What you pay for, and what you don't
The premium currency is Saint Quartz, sold in packs from USD 0.99 (3 SQ) to USD 79.99 (420 SQ). A single summon costs 3 SQ or a ticket; a ten-pull costs 30 SQ and guarantees at least one 4★ card and at least one Servant. The rates are harsh by current genre standards: 1% for 5★ Servants and 3% for 4★, with no pity counter to secure the banner character.
In exchange, the game hands out plenty of free Quartz through story, events, logins and anniversary campaigns, and there is no subscription or battle pass. The only thing locked behind real money is the Lucky Bag, the best value per pull in the game. Paying does not buy progress here, it buys attempts at one specific character.
Where it stands
Past its tenth year it still has full support and a new event every few weeks. In December 2025 the Japanese version closed Cosmos in the Lostbelt, the arc it opened in 2018, and in 2026 it started another one, The Beginning of After Time. The English version runs behind: it got Ordeal Call I in May 2025 and Ordeal Call II in March 2026, and still has chapters to go before it reaches the end of Part 2.
The numbers have fallen a long way. Third-party estimates put it near USD 12 million a month against a 2018 peak of 81 million, with roughly 390,000 monthly active players and about 81% of lifetime revenue concentrated in Japan. The arcade spin-off shut down in March 2026 with no effect on the mobile game.
Who it is for
If you are here for the story and do not mind reading a lot, this is some of the best writing in its genre and the whole campaign costs nothing to see. If you want an MMO, co-op, or anything to play alongside friends, this is the wrong page. And if you arrive from a modern gacha, expect a 2015 design: no pity, a dated interface and simple combat.
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