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Path of Exile
Path of Exile — cover
Online action RPG

Path of Exile

Grinding Gear Games · Dark fantasy
8.5
WQ SCORE

About the game

Path of Exile is Grinding Gear Games' free-to-play online action RPG, kept alive by the New Zealand studio since 2013. You play an Exile dumped on the shores of Wraeclast, a grim, decaying dark-fantasy continent, carving through hordes of enemies to gather loot and the power to take your revenge. From the outside it looks like just another isometric hack and slash; underneath it's one of the deepest, densest games in the genre.

Depth above all

Its signature is build freedom. The passive tree is enormous —over a thousand nodes— and skills aren't tied to your class: they live in gems you socket into your gear and pair with support gems to reshape their effects almost endlessly. Two characters of the same class can end up playing nothing alike. The trade-off is that the game won't hold your hand: planning a build is half the game on its own, and one rushed choice can brick your character.

Fighting through hordes across the dark-fantasy reaches of Wraeclast.
Fighting through hordes across the dark-fantasy reaches of Wraeclast.

What you pay for (and what you don't)

Its free-to-play model is among the most respected out there: all the content —campaign, leagues and endgame— is free, and GGG has pledged never to sell power that breaks the balance. Monetization runs on cosmetics (weapon skins, effects, pets, portals) and convenience: the Supporter Packs that ship with each expansion and, above all, the stash tabs that expand and organize your inventory. None of it makes you stronger, but the tabs —currency and premium ones especially— are close to mandatory once you're properly hooked, so it's worth waiting for their regular sales. Free-to-play with no catch: zero pay-to-win.

A living game that reinvents itself

PoE is a living game that refreshes through themed leagues every few months: each one resets progress on a clean ladder, adds a new mechanic and shakes up the meta, and over time the best ideas get folded into the base game. That cadence —historically around thirteen weeks— is the heartbeat of the game. GGG has reaffirmed that PoE 1 will keep getting leagues and that it's meant to last forever, though the studio admitted that running PoE 1 alongside its sequel PoE 2 proved harder than expected and stretched some of its timelines. If you're coming from another ARPG, note that the economy is built on barter: currency doesn't just buy items, it is the crafting material.

Gear, gems and affixes: the heart of every build's customization.
Gear, gems and affixes: the heart of every build's customization.

Who is it for?

Path of Exile is for people who love systems: players who want to min-max builds, understand exactly why a combo works, and sink hundreds of hours into a massive endgame. It is not the game for a casual, wind-down session: the learning curve is steep, the interface and jargon are overwhelming at first, and without leaning on community guides it's easy to bounce off. If that doesn't scare you —or if it's the whole appeal— it's free, it asks nothing in exchange for power, and it packs one of the densest content offerings in the genre. You can start from the official site or on Steam.

Screenshots

Artworks

Videos

Path of Exile official trailer
Path of Exile trailer
Path of Exile trailer

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