

Solo Leveling: ARISE
About the game
Solo Leveling: ARISE is Netmarble's gacha action RPG, released May 8, 2024 and built on Chugong's webtoon. You play Sung Jinwoo, an E-rank hunter in a present-day Korea punctured by dungeon gates, who gains the power to level up with no ceiling and to raise the monsters he kills as shadow soldiers.
Combat is real-time and flashy but easy to hold: dodges, skill chains and swapping between the hunters on your team, with auto-battle covering most of the repeatable content. The campaign adapts the webtoon's arc with cutscenes and Korean voice work, and around it sit daily gates, artifact farming and raid bosses. It stays a mostly solo game, with no shared open world and no guilds.
What you pay for
It is free to play with no upfront purchase on iOS, Android and PC, through Netmarble's own launcher. Hunters and weapons come from summons on a mixed banner (characters and weapons share one pool): a 1.2% SSR rate, soft pity from pull 64, hard pity at 80, and a 50/50 on limited hunters that only resolves on the next SSR.
Because the pool is mixed, the odds that your SSR is the hunter you actually wanted sit near 0.6%. On top of that run several battle passes, parallel shops and subscriptions that lock quality-of-life features behind them; the constant push to spend is the complaint reviews repeat most. Mind the name, too: Solo Leveling: ARISE OVERDRIVE is a separate paid game, with no gacha and no shared progress.
Where it stands today
The game is alive and updating monthly. The December 2025 patch added SSR hunter Christopher Reed, reshuffled classes into Striker, Breaker and Supporter, raised the Battle Class cap to 130, cut Custom Draw slots from 4 to 3, and launched Edge of Illusion and Dreams, a two-player co-op mode, alongside Hunter Co-op Training.
Netmarble has mapped out 2026: deck-based PvP with automated combat plus Ifrit in January, Giant Shadow in March, National Authority-tier hunters in April and June, and the Solo Leveling Championship 2026, with qualifiers in March and the final in April. A third-quarter plan is announced as well. Patch notes land on the official site.
The launch was huge: over $100 million in three months, and roughly $139 million with 50 million players in the first six months. Revenue then fell hard, to around $38 million across all of 2025 by third-party estimates. Netmarble does not publish population figures, so any active-player count going around is someone else's math.
Who it's for
It works for players who want flashy action in short sessions and care about Jinwoo's story; mobile and PC share the same account. It does not work as an MMO substitute: there is no shared world, and the social side stops at two-player co-op and leaderboards. Your power ceiling is tied to summons, with everything that implies for your wallet or your patience.
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