

Sword of Convallaria
About the game
Sword of Convallaria is a turn-based tactical RPG from XD Entertainment that wears its Final Fantasy Tactics and Tactics Ogre lineage openly: isometric grid battles where elevation, cover and knockback matter as much as raw stats. Shoving an enemy off a ledge counts as damage. Pixel sprites sit inside modern lighting and 3D staging, and Hitoshi Sakimoto, composer on those same classics, wrote the score.
Two games in one client
Its oddity is that one install holds two games. Spiral of Destinies is a long branching campaign with ten endings that can be finished start to finish without ever touching the gacha, since the mode hands you the characters you play with. The online side is the live-service half: banners, summons and daily material farming.
What you pay for and what you don't
It's free to play with no upfront purchase and no mandatory subscription: the whole thing downloads on Steam, iOS and Android. Revenue comes from the character and weapon gacha, paid for with premium currency (Luxite). Legendary rate is 2%, and pity sits at 100 summons, accumulating and shared across character event banners.
Two details change the math. Duplicates aren't required: a character maxes out with Memory Shards you farm daily, so one copy is enough given patience. The weapon banner (Mighty Weapons), on the other hand, has a higher legendary rate but no pity at all, and that's the trap players flag most often. There's also a season pass (Cornucopia) and a roughly $5 monthly subscription that drips Luxite every day.
Where it stands now
It launched on July 31, 2024 and still gets active support from the official site: a big patch every few weeks, with rotating banners and events. New Spiral of Destinies chapters arrive in arcs, with a large one around each anniversary. One date matters for Spanish-speaking players: in July 2025 the game added Spanish localization, alongside Portuguese, French and Italian.
On Steam it runs between 800 and 1,300 concurrent players against an all-time peak of 9,758, though the number says little: most of the player base is on mobile. Recent Steam reviews sit at "Very Positive" against an all-time "Mostly Positive". PlayStation and Nintendo Switch versions are announced, with no release window.
Who it's for, and who it isn't
If you want a serious turn-based tactics game and the gacha doesn't bother you as long as it isn't mandatory, Spiral of Destinies alone justifies the download: dozens of hours of campaign with branches that genuinely change the ending. The combat system holds up against the classics it's chasing, which is rare in this genre.
What you can't wave away: the interface is buried in menus, reward screens and daily chores, and high-difficulty PvE and the rankings do reward a summoned roster. Anyone after a clean tactics game with no summoning economy around it will run into that on day one.
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