

Trove
About the game
Trove is a free-to-play action MMO with a voxel look: an entire world built from cubes where exploring, building, and swinging blades blend together seamlessly. Instead of a single map, the Sun Goddess shattered reality into infinite procedurally generated realms, each with its own biome, dungeons, and bosses. Broadly, it's Minecraft crossed with an ARPG and an MMO, and that blend —hard to find anywhere else— is its real identity.
The game has two halves that coexist. One is pure hack-and-slash: you pick from more than a dozen classes, each with its own combat style, and head out to farm loot, upgrade your gear, and unlock mounts, wings, allies, and companions. The other is a genuine sandbox: you mine resources, raise your Home World cube by cube, and join a Club, the communal hub where much of the game's social life unfolds. It works both for quick sessions and for sinking into deep progression grinding.

What you pay for and what you don't
Trove is fully free-to-play: you can play and progress without spending a cent. Monetization revolves around two currencies —Cubits, earned by playing, and Credits, the premium currency bought with real money— plus an optional subscription, Patron, that grants convenience bonuses like +50% experience. The in-game store sells classes, cosmetic styles, mounts, wings, and boosters.
It's worth being honest: over the years the economy has tightened. Cubits dropped, costs rose, and several classes stopped being buyable with Cubits, nudging you toward Credits or Patron. Hence the recurring complaints about grind and spending pressure. There's also an unresolved structural issue: the PC Marketplace (auction hall) has been down since late 2025, and reopening it is a stated priority for Gamigo but still has no date.

Current state
Trove launched in 2015 (developed by Trion Worlds) and is now run by Gamigo, which bought the studio's assets in October 2018. In 2025-2026 the focus is infrastructure rather than new content: Gamigo poured considerable resources into fixing performance issues built up over years of visual effects, migrated servers from the cloud to bare-metal hardware, and, in May 2026, opened a public test server for the client's transition from 32-bit to 64-bit, a major technical shift. It's also feeling out new content, with a class and Club updates teased.
Its Achilles' heel is population. On Steam concurrent numbers are low (recent peaks of about 650-800 players, though cross-platform estimates suggest several thousand daily), and recent reviews have cooled: roughly 62% positive over the last 30 days against an all-time figure near 80%. It's a living, supported game, but clearly in a maintenance phase rather than a growth one.
Who it's for
Trove will click with anyone looking for a relaxed social sandbox wrapped around an ARPG progression loop: players who enjoy building, collecting cosmetics and mounts, and sharing worlds with a Club more than grinding the most demanding endgame. It's free, runs on almost anything (PC, Mac, PS4, Xbox One, and Nintendo Switch), and you can try it with no commitment on Steam.
And why not? If you're after an MMO in full bloom, with a massive population and a steady stream of new content, Trove isn't that today. It shows its age, its economy pushes you toward spending, its PC Marketplace is down, and development is aimed at patching technical holes. But for those who click with what it offers, it still delivers a distinct identity that's hard to replicate and a loyal community that won't let go.