

NTE: Neverness to Everness
About the game
NTE: Neverness to Everness is a free-to-play open-world action RPG set in Hethereau, a present-day metropolis where the supernatural events known as anomalies are just part of city life. You play as its first unlicensed Anomaly Hunter, working out of Eibon, a struggling antique shop that keeps the lights on by taking commissions from whoever pays.
The city is the point
Hethereau is built to be driven through: it has a full vehicle system, street racing, arcades stuffed with minigames and apartments you furnish yourself. That's what sets it apart from other action gacha games, where the city tends to be a corridor between missions. Here it's a place you waste time in on purpose.
Combat is third-person action built around teams of four, with dodges and parries. Every character carries an energy type plus a state (gas, solid, liquid, plasma, synthesis), and that pairing is what drives team building: you don't stack the four hardest hitters, you stack the ones that fit together.
The main campaign is solo, but up to four players can team up online for world bosses, a dedicated co-op dungeon and joyrides around town. It runs on PC, Mac, PS5, iOS and Android with crossplay and shared progress, though servers are regional (Asia, Americas, Europe and SEA) and don't share progress with each other. If your friends live elsewhere, the server you pick matters.
What you pay for
There's no box price and no mandatory subscription: characters and weapons come out of a gacha. Each pull costs 160 Annulith, the premium currency, and hard pity sits at 90 pulls, with none of the 50/50 coin-flip most of its competitors use. The featured limited character is guaranteed inside that window.
The rest is small and recurring: the Circle Bounty season pass runs about 42 days for USD 9.99 and bundles Annulith, summon tickets, materials and an exclusive cosmetic, while the Riftcrystal Mining Permit monthly card costs USD 4.99. The real spending pressure is cosmetic: banner skins only unlock at 200 pulls, so there's a reason to keep pulling long after the character dropped.
Where it stands and who it's for
The game has been live since April 2026 and keeps up a major patch roughly every six weeks, each one bringing characters, a new district and fresh city activities. You can play it through the official launcher or on Steam, which arrived months after launch. That last detail matters: Steam concurrents only cover a slice of a player base split across the standalone launcher, PS5 and mobile.
It works if you want an urban open world with real driving, plenty to do outside combat and a gacha that's less hostile than most. It works badly if you're after an MMO: the campaign is solo and co-op is limited to specific activities. One debt is still open, and it belongs to the studio: Hotta Studio publicly committed to reviewing and replacing the AI-generated background assets behind the May 2026 controversy.
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