

About the game
Star Trek Fleet Command is a 4X strategy MMO set in the Kelvin timeline. You run a starbase out at the edge of known space and build a fleet from franchise ships and officers, on an open map shared with everyone else on your server.
Progress means raising your base level, mining resources in open systems, researching tech and recruiting officers whose abilities decide how each ship fights. Combat resolves on its own, with no real-time control. A fight is won or lost earlier, when you pick the crew, the gear and the target.
The alliance layer is what holds the game together long term: co-op armadas against targets no single fleet survives, territory disputes and server-wide events that run for weeks. Solo play works, but most high-level content assumes coordinated people and shared schedules.
Where the game stands today
The game launched in November 2018 on iOS and Android, added a native PC and macOS client in 2023, and support is still active: one story arc a month with its numbered update, mid-arc patches and weekly events. It is past ninety updates, all posted in the official news feed.
Since 2020 the roster has reached well past the movies, pulling in Discovery, The Next Generation, Deep Space Nine, Lower Decks and Strange New Worlds. The 2026 plan adds planetary bases, galactic anomalies that modify whole systems, dreadnoughts and territory capture for alliances; the studio also listed performance and lag among its priorities for the year. Scopely publishes no active player numbers.
What it costs
It is free to play with no subscription and no paid edition: everything is bought à la carte, from $4.99 to $99.99, covering latinum (the premium currency), resource bundles and offers tied to each event. The recurring piece is the Battle Pass, a free track plus a paid Elite one, alongside themed passes like the Frontier Pass.
The store is always in frame and it sets the pace. New ships and officers tend to arrive as a direct purchase first and reach the free tracks later, and reward and event-currency reworks devalue what you bought earlier. Scopely said the game passed $100 million in revenue within eight months of launch, and has not updated the figure since.
Who it's for
It suits anyone who wants ships and characters from several series on one map, and anyone fine with a 4X built on short, repeated sessions: check the base, send fleets out to mine, join an armada, log off. With an active alliance it gets considerably better.
It is a poor fit if you want real-time tactical control, or if you would rather not meet a storefront every time you open the app. The PC and macOS client is free and shares account and servers with mobile, so trying it costs a download and little else.
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