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Tales of Wind
Tales of Wind — cover
Anime-styled action MMORPG

Tales of Wind

NEOCRAFT / X-Legend Entertainment · Anime
StatusLive
ModelF2P
SpanishNo Spanish
Platforms

About the game

Tales of Wind is the free-to-play mobile and PC MMORPG that NEOCRAFT brought west in 2019 as the global version of X-Legend's Laplace M. It never hides its lineage: anime cel-shading, a brightly saturated open world, and a progression loop that looks to classic Asian MMOs long before it looks at anything modern. It plays fine in short bursts on a phone, yet underneath it carries a full MMO structure of guilds, arenas and dungeons for anyone who wants to stay.

How it plays

You pick from seven classes — Warrior, Mage, Cleric, Assassin, Samurai, Summoner and Twinstar — and once you hit the promotion level each branches into specializations like Berserker, Ninja or Pyromancer, so the opening choice locks you in less than it looks. Combat is action-oriented: abilities are aimed at the ground and you have to move. Worth knowing up front, though, that auto-play quietly handles a good share of the daily grind — convenience for some players, the whole point drained out for others. Class, system and event details live on the official site.

Tales of Wind's open world, with its saturated anime cel-shading.

What actually carries the game is its group content: co-op dungeons, real-time PvP arenas and guild wars that end up shaping your week. Around that sits a heavily social layer — pets, mounts, marriages — plus a card system that lets you seal monsters and transform into them, collectible and far more central than it sounds. Joining an active guild changes the experience completely: solo, the game turns into a checklist; in a group, it gets its pulse back.

Where it stands today

The game is live and actively supported. The big milestone was Radiant Rebirth, released on February 27, 2025 for mobile and PC: not a sequel and not a fresh server, but a relaunch of the same game with progression preserved, visuals rebuilt at 60 FPS, redrawn animations and UI, a rewritten opening stretch for new players and a new underwater abyssal zone. NEOCRAFT still keeps the relaunch page as its calling card, and the cadence held afterwards with numbered builds, new cards and seasonal events well into 2026.

On population, caution is in order: NEOCRAFT claims over 31 million cumulative installs, a marketing figure that says nothing about how many people play today, and there's no reliable public telemetry — the Steam client was delisted, so not even the concurrent-player counter is left as a thermometer. There's also an easy mix-up to avoid: since late 2025, X-Legend, the IP's original developer, runs its own Tales of Wind Online on Steam, with a Dragon Blade class, tab-less combat and Mixed reviews. That's a different client from the one NEOCRAFT operates: the brand ended up split across two parallel operations that share neither accounts nor progress.

Combat is action-oriented, with abilities you aim at the ground.

What you pay for

The model is pure free to play: the download costs nothing on Google Play, the App Store, AppGallery and NEOCRAFT's PC launcher, with no subscription and no entry fee. All revenue runs through the in-game shop and the official top-up portal, following the standard Asian mobile-MMO formula: over a thousand cosmetics and outfits, pets, mounts, seasonal passes and events, plus loot boxes and gacha systems built around monster cards and gear. One practical note for PC: with the Steam client no longer listed, you play through NEOCRAFT's own launcher with a NEOCRAFT account.

And here comes the most criticized part, which there's no point dodging: in PvP, power tracks spending almost linearly. Reviews and players themselves agree that a character carrying a hundred dollars a month tanks and hits harder than a free one with the same hours invested, and in the arena that shows immediately. The nuance matters, though: in casual PvE and social content the ceiling weighs far less — you join groups, run dungeons and take part in events without spending a cent — but if your plan is to compete on the ladder, the game will ask for your card.

Pets, mounts and monster cards: the collectible layer that props up progression.

Who it's for

Tales of Wind works well for anyone after a light, sociable anime MMORPG they can carry on a phone — with a guild, dungeons and a community to chat with — and who doesn't mind auto-play handling the daily routine. It's a solid entry point into the genre and costs almost nothing to try. It's not for players who want demanding combat, progression without shortcuts or purchases, or PvP decided by skill: that's where the model's cracks show fast. It's also not a new game — it has years on it, and Radiant Rebirth refreshed the skin more than the bones — so the honest call is to download it, play the rebuilt opening, and see whether the social side hooks you before the first spending wall shows up.

Screenshots

Artworks

Videos

Official Tales of Wind trailer
Gameplay: combat and open world
Game intro cinematic

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