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Cinder City
Cinder City — cover
Open-world shooter MMO

Cinder City

BigFire Games · Post-apocalyptic
StatusIn development
ModelF2P
SpanishSpanish voice acting
Platforms

About the game

Cinder City is NCSOFT's open-world third-person shooter, developed by its BigFire Games studio and known for years under the codename Project LLL. It runs on Unreal Engine 5 and offers something that's still rare: a looter shooter with MMO structure set in a devastated near-future Seoul, where hundreds of players share the same map while pushing through a cinematic campaign.

What it is and what sets it apart

The world is a roughly 7x7 km urban map built as shared space: not a handful of instanced missions, but a traversable city with campaign missions, dynamic events, field bosses, instanced dungeons and world raids. You play a Cinderknight, a fighter who takes on the Hyde group, creatures and hostile factions through tactical gunplay, vehicles and co-op play, backed by role-based progression in the tradition of the genre.

The pitch lands it in the same conversation as The Division or Destiny, but with Korean DNA and its own identity: 23rd-century technology colliding with the 21st in a sci-fi alternate history. The bet isn't only the shooting, but the frame: a post-apocalyptic setting with narrative weight, where the cinematic focus sits alongside the long-term live-service mechanics an MMO is expected to carry.

Current state

The game is still in development, targeting a second-half-2026 launch on PC, with console versions announced but no date of their own. It has already opened its Steam page, and the studio has begun putting the game in players' hands: the first closed pre-alpha tests have started, with region-limited access under NDA, running early campaign missions in post-apocalyptic Seoul. This is early material: useful for reading the project's direction, not as its final shape.

Business model

Here it's worth being straight: the model isn't finalized yet. BigFire Games has confirmed two things and only two: that Cinder City won't be pay-to-win and that monetization will include a battle pass. Whether the game ships free-to-play, paid, or with some subscription component is still officially undecided. The reasonable reference point is the house itself: other recent NCSOFT MMOs, like Throne and Liberty, went free-to-play with a cosmetics shop and passes, so F2P is the likeliest outcome — but until they say so, it's an expectation, not a fact.

Who it's for (and who it isn't)

If you're drawn to the crossover between looter shooter and MMO — loot-and-role shooting inside a persistent, shared world — and you want something that isn't New York or a spaceship yet again, Cinder City has a clear hook: the South Korean setting, the narrative tone and the map's scale set it apart from the pack. It's a strong pick for co-op play and for anyone who enjoys the gear-and-role progression loop.

The caveat is just as clear: there's no finished game to try yet. There's no firm date, no final business model, and no way to know how the gunplay and content cadence hold up in practice — exactly where many MMO-shooters stumble. NCSOFT also carries a monetization history that breeds distrust, and even if they promise no pay-to-win, that only proves out once you're playing. For now it's a game to watch, not one to recommend sight unseen: the promise is solid, the evidence is still on its way. As news lands, we'll cover the specifics in the site's coverage, with the studio's official site as the source of record.

Screenshots

Artworks

Videos

Announcement Trailer
Trailer
Trailer