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Ragnarok: The New World
Ragnarok: The New World — cover
Open-world MMORPG

Ragnarok: The New World

Gravity Game Vision (Gravity Co., Ltd.) · Fantasy
StatusLive
ModelF2P
SpanishNo Spanish
Platforms

About the game

Ragnarok: The New World is the first open-world MMORPG in the Ragnarok series. Gravity took the Midgard several generations of players grew up with — the cute art, the Porings, the legendary MVPs — and rebuilt it as one continuous continent, without the map-to-map loading screens that defined the original. It plays the same on PC, through Steam, and on mobile (Android and iOS): one account, one save, and the option to pick up on your phone whatever you left half-done on the desktop.

One continuous Midgard

The first thing you notice is the space. You cross the map on foot, on a mount and — a first for the franchise — in flight, so exploration stops being a chain of zones and becomes terrain you fly over and cut through. On top of that sit eight playable jobs, including the Druid added after launch, plus a free job-switching system: a single character can change roles without starting over, so trying a different playstyle doesn't cost a hundred hours of grinding. It's the game's most generous concession to your time, and the one that puts the most distance between it and the rigid class tree of classic Ragnarok.

Classic Midgard rebuilt as a single seamless continent.

Life around the combat

A good part of the game happens outside of fights. There are player stalls and an auction house, a home you can decorate, weddings, and the option to tame MVPs and ride them — a direct nod to the bosses the community has been chasing for twenty years. On the competitive side, 1v1 to 5v5 arenas and guild wars anchor the social calendar. This is the layer that ages best: once the pull of leveling fades, the player economy and the guild are usually what keep people logging in.

The real point of contention is elsewhere: automation. Offline farming, auto-combat and auto-questing are all here, and not as accessories — they're the normal way to make progress. If you only get a loose hour a day, that's genuine convenience. If you came for an open world, it's exactly what hollows it out: an enormous map your character walks by itself while you watch. The recurring complaint isn't that the option exists, but that the progression is designed assuming you'll use it.

Combat and exploration with the usual Ragnarok look, now in open 3D.

What you pay for and what you don't

It's free to play on all three platforms: free download, no paid edition, no mandatory subscription, and you can clear the PvE content without spending a cent. What you do pay for lives in the shop, and there's a lot of it: Diamonds in packs running from roughly $4.99 to $199.99, a Battle Pass (~$9.99) with a Plus tier (~$14.99), a Kafra VIP Pass (~$9.99) that permanently unlocks offline farming and assorted conveniences, monthly and privilege passes, pet gacha, cosmetic gacha, and several parallel currencies sharing the same screen. One point in its favor: refining is safe up to +15, so your money doesn't burn on shattered gear. The problem is the other one: what you're buying is speed, and in PvP and competitive rankings that speed gap is wide enough that free players are effectively out of the conversation.

Where the game stands

The game is live, and it rolled out region by region: first Taiwan, Hong Kong and Macau in January 2026, where it topped the App Store in both downloads and revenue, then Southeast Asia in July 2026 with around twenty servers across Thailand, the Philippines, Singapore and Indonesia. The global launch is set for Q4 2026 and covers the rest of the world, but excludes Southeast Asia, China, Taiwan, Hong Kong, Macau, Korea and the CIS — check your region before making plans. Patch cadence is high, with events and new content landing close to weekly. Reception, though, is rough: Steam reviews sit at mostly negative, with monetization, blanket automation and a cluttered interface as the dominant complaints, plus bot reports on the Southeast Asian servers. The population is still healthy, carried mainly by Asia. One detail that matters here: there's no Spanish; supported languages are English, Indonesian, Thai and Simplified Chinese.

One of the open-world areas replacing the original's separate maps.

Who is it for?

It'll work for anyone who wants to return to Midgard with a modern open world on top, for anyone splitting their playtime between desktop and phone, and for anyone short on time who appreciates a game that keeps progressing while they're at work. It won't work for anyone after an MMORPG where every decision counts, for anyone whose immersion collapses at the sight of gacha and five different currencies, or for anyone hoping to compete in PvP without opening their wallet. And it's worth saying plainly: this is a pretty, enormous, comfortable game that plenty of series veterans drop within weeks — not for lack of content, but because after a while it gets hard to say which part they played and which part the auto-combat played. If that doesn't bother you, there are hundreds of hours here. If it does, it'll bother you on day one.

Screenshots

Artworks

Videos

Global gameplay trailer
New Druid class gameplay showcase
Druid class reveal

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