RuneScape: Dragonwilds adds an Agility skill and reworks how you move through Ashenfall

Update 0.12.1 introduces a brand-new skill, Agility, with six timed courses across Ashenfall and a full rework of jumping, dashing, and recall. It's live now in early access.
The survival spin-off RuneScape: Dragonwilds just got its 0.12.1 patch, and at its center is something more than a coat of paint: a brand-new skill, Agility, paired with a ground-up rework of how you move through the world. This isn't a cosmetic tweak but a systems change that touches jumping, dashing, stamina, and even how you teleport around. The patch is live now in early access.

A new skill: Agility
Jagex sums up the idea plainly: the skill is built to let you build up stamina and turn yourself into a speed machine. Beyond the slogan, leveling Agility brings concrete passive perks: you burn less stamina while sprinting, raise your maximum carry weight, and take less fall damage. These are improvements you feel across everyday exploration, not just in isolated moments.
Six courses and a movement rework
The practical heart of the skill is six new stations scattered across Ashenfall. Each one kicks off a fixed-route course: you follow a trail of orbs to collect against the clock, with a per-course leaderboard to chase the fastest times and climb the ranks. It's the kind of content that keeps the skill alive long after you've leveled it.

The movement rework is the other half. You can now add a horizontal dash to your double jump, with a second horizontal dash that unlocks at high levels. Windstep is no longer a Runecrafting reward but an Agility spell: upgrade it and you create a shockwave on landing. Add an aerial dash and the ability to recall using runic marks — teleporting to points you've marked — and getting around Ashenfall becomes far more vertical and expressive.
Rewards for mastering each route
The best times come with prizes. Hitting a gold-medal time grants displayable gold medals, and mastering each course unlocks gold-trimmed versions of the regional capes. They're prestige rewards aimed squarely at the competitive players who'll live on the leaderboards.

Beyond the patch
0.12.1 also brings quality-of-life improvements requested by players during early access, so it isn't all about the new skill. Looking further out, Jagex confirmed that later this year the game will get physical editions for PlayStation and Xbox, in both Standard and Deluxe flavors. You can read the full breakdown in the official patch notes.
For a community as active as RuneScape's, a systems change of this scale mid-early-access is a good sign: Dragonwilds isn't settling for a survival skeleton and keeps adding mechanical depth. If you'd been skipping the game because moving around felt clunky, this is the patch worth trying.
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